Here are their comments:
- This is a party game, so keep it no longer than 40 minutes.
- Combine Crack that & Guess what & Challenges all into a deck. Have Easy, Intermediate, Difficult challenges
- Give more points for challenges to encourage them to try. Higher risk high reward - 8 points - 10 points.
- Have no more than 6 players otherwise the rest may be bored during downtime, unless you can think of something for them to do.
- Draw 2 cards, play up to 2 moves. 3 moves is too many.
- For analog version, use track card instead of buttons
- Daryl also welcomes me to join their community gathering in November for V3 playtest.
I asked the both of them to help me with an evaluation after the playtest. Click to see the findings in another post.
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