Proposed Project Title: Digital Dementia
“Digital Dementia” is a term coined by
German neuroscientist, Manfred Spitzer in 2012. It is a term to describe a
mental condition prevailing among young people in countries with excessive
usage of digital technology, how over-use of digital technology, reliance on
technology and digital distraction can result in the deterioration of cognitive
abilities, such as short term memory, lack of ability to concentrate, focus and to remember information.
Fig. 1: Digital distraction > fragmented information (LA Johnson)
Fig. 1: Digital distraction > fragmented information (LA Johnson)
Research Context:
How is this relevant to the study of
design?
Memory has been closely related to Design.
By understanding how people perceive things visually, how sensory inputs are
processed by human cognitive system will allow designers to communicate better,
enabling audience to better remember and understand messages. For UI/UX
designers, they understand the ways human memory works and consider the factors
of its influence (memorization, memory recall and forgetfulness) on design solutions for websites and mobile apps - easy-to-use interfaces, easily
recognizable icons, shortcuts, emotional interactions, etc. Designers also
learn how to utilise personal assets to stimulate memory in ways that
resonate with audience – emotions and memory react before the mind
processes. Architecture design can also engage human memory; it can tap into past
meaningful experiences through senses and emotions. Architecture can relieve
moments of adventure, awe, and bonding with others. Buildings do not merely
provide physical shelter and protection; they are also a mental mediation
between the world and our consciousness; architectural structures essentially
structure and articulate existential space. (Moraru)
What is the underlying design
problem/issue?
Constant digital distraction – social
media, mobile apps, etc
Consistent use and dependence on mobiles
> memory crutch > decreased memory performance > bad memory retention. Recent study has shown that people who took photos at events had poorer recall of the encounters than those who were immersed in the experience. (Loveday)
Digital technology will continue to
advance, young adults will continue to multi-task, be constantly distracted by
digital pollution and struggle to concentrate and focus.
Technology allows us to have access to the
world at our fingertips > desire for satisfaction without delay > instant
gratification > spoilt society - impatient and demanding people > short attention span > inability to
maintain deep, meaningful relationships > affect resilience in careers > lack of job satisfaction which requires time and dedication to develop.
Instant gratification > TV, alcoholic
drinks, addition to internet, online shopping, pleasurable food – the idea of 'we can have anything we want at anytime or whenever we want it'. > results in debt, clutter, health issues, distractions, etc.
Fig. 2: Easy accessibility for instant gratification (Rawpixel)
Fig. 2: Easy accessibility for instant gratification (Rawpixel)
How can it be expanded to a broader context
(society, culture, other disciplines of study, etc)?
Digital Dementia has relations to mental
health, dehumanization, false social media personas, idealised representations
of people’s lives, lack of face-to-face communication, social isolation,
shallow relationships, lack of human touch, disruption of normal family
interactions, impulse society, materialism, consumerism, pleasure seeking
behaviours, addiction, seeking shortcuts in life, bad sleep quality, pop
culture obsession has never been greater, etc.
Fig. 3: Phones never leaving our hands - constantly checking and multi-tasking. (Tycho Atsma)
Fig. 3: Phones never leaving our hands - constantly checking and multi-tasking. (Tycho Atsma)
Research Question(s):
(What are the possible perspectives/queries
to study this topic?)
- How to delay gratification?
- How to improve focus and concentration in this digital era? (Education/work)
- How to better facilitate learning process? (Education)
- How to improve mental muscle now that we often rely on digital devices for cognitive offloading?
- How to unplug from the 24/7 connectivity lifestyle strategically?
- How to aid information / memory retention - mnemonics?
Case studies:
The Stanford Marshmallow Experiment –
Resist current temptation for better rewards in the long run.
Baker-Baker Paradox – Elaborative encoding,
taking information lacking in context and meaning while figuring out a way to transform it so ‘information’ makes
sense in the light of all the other things drawn from our memories.
Sans Forgetica – A font designed using
principles of cognitive psychology to better remember study notes, created by multi-disciplinary team of designers and
behavioural scientist from RMIT University.
Delayed Gratification – World’s first slow journalism takes their time to analyse and distil news into well-thought-out essays
in months and not instantly. Today’s society demands ultra fast news being first
above being right. It can tell us what is happening in real time, but barely what it really means - very surface level.
Moment - A balance screen time digital
application that allows users to check screen time, understand device usage
habits, encourage disconnection and reduce screen time.
Ikea Taiwan Phone-less Table - A special hot pot table that’s powered by smartphones—it requires everyone at the table to surrender their devices and place them below the pot. If someone removes his phone, the heat drops and the food will not get cooked properly. (Grossman)
Ikea Taiwan Phone-less Table - A special hot pot table that’s powered by smartphones—it requires everyone at the table to surrender their devices and place them below the pot. If someone removes his phone, the heat drops and the food will not get cooked properly. (Grossman)
Bibliography
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Grossman, Samantha. “IKEA Taiwan Creates Smartphone Powered Hot Pot.” Time, Time, 1 Feb. 2016, time.com/4203023/ikea-taiwan-hot-pot-smart-phone/. 27 Jan. 2019
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Winder, M. "Digital dependence "eroding human memory". " Academic Search Premier. Education Journal. 10/12/2015, p11-11. 1/2p. . 24 Jan. 2019
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