Findings: People don’t think about mobile devices when they’re occupied, entertained or having good & fun interactions with others.
Frontal and temporal lobes are under-stimulated as deep thought processes and information retrieval are cut short with instantaneous search, leading to a lack of imagination and problem-solving.
(Billetto Editorial, 2017)
(Spiske, 2016)
Current design interventions:
1. Initiatives:
Active SG
Aims to build communities, increase physical-activities participation and ultimately encourage Singaporeans to live better through sports.
SkillsFuture
Fosters a culture that supports and celebrates lifelong learning. Provides incentives and opportunities for citizens to take up short courses and learn different skills throughout life
2. Interactive Experiences:
Meow Wolf
Creates immersive and interactive experiences that transport audiences of all ages into fantastic realms of story and exploration. This includes art installations, video and music production, and extended reality content.
Meow Wolf’s washing machine as a secret passageway (Left: Kirk, 2018. Right: Ralston/AFP/Getty Images, 2017)
Future World at ArtScience Museum
A digital art exhibition aims to immerse viewers in a world of art, science and magic through a series of digital artworks that encourage their participation.
teamLab
3D worlds
Digital Art Museum: Epson teamLab Borderless Tokyo
City Neon
An ideas agency that specialises in remoulding customer and brand experiences through experiential events, interior architecture and exhibitions.
Mjolnir Simulation (Anna Stanford, 2016)
Interactive exhibition: AVENGERS S.T.A.T.I.O.N, Science Centre
Multi-sensory exhibitions are able to inspire the spirit of curious young learners for design thinking, creative exploration and technology.
3. Interactive Games
Board / Card Games
Avalon, The Resistance (My favourite game with friends)
A deductive reasoning card game
Cards Against Humanity
Players complete fill-in-the-blank statements using words or phrases printed on playing cards
Telestrations
Card game that boosts creativity, make use of imagination power to describe some difficult and vague words shown on the cards and guess what others are drawing.
Risk
A board game that builds logical thinking and decision-making skills. Players form or dissolve alliance with each other strategically to maximaize their occupation of territories.
Escape Room
Physical adventure games in which players solve a series of puzzles and riddles using clues, hints, and strategy to complete the objectives at hand.
Xcape Singapore
5D Real Escape Room Game
5D - Audio + video + motion + real experience ( smell rain smoke, etc )
VR Theme Park
Headrock VR offers competitive video games with simulations: archery, fencing, baseball, or conquer fear of heights by defusing bombs on skyscrapers and more.
Other works for Reference:
Motion rides, Universal Studios
Indoor multi-sensory immersive amusement ride, which passengers aboard guided vehicles that travel through specially lit scenes that typically contain animation, sound, music, special effects such as 3D and even interactive engagements.
Rain Room. Random International
Rain Room. Random International
An immersive environment of perpetually falling water that pauses wherever a human body is detected. This installation offers visitors an opportunity to experience what is seemingly impossible: the ability to control rain. (Lacma, 2012).
Left: Dancers perform in the Rain Room. (Wayne McGregor, 2012)
Right: Visitors playing in the Rain Room without getting wet. (Emilie Chalcraft, 2012)
Aim of Fun & Imagination Concept: To engage their senses, stimulate curiosity and creativity through multi-sensory play, adventure and skill-learning activities.
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