Wednesday, January 30, 2019

Design Lab: How machines sense the world?

In last week's exercise, Shirley, Dana and I teamed up to modify a p5.js demo, conduct peer user testing and document the process.

We chose scenario 2: React - Chase the Circle
Original code by Andreas Schlegel:

After discussion, we decided that its going to be a mini game and came up with different stages.

Infinity mirrored room by Yayoi Kusama
Objective: Our game is designed to induce anxiety and frustration.
How to win? Score 30 points. There are time bombs for every stage.
How to play?
Stage 1: Chase the circle
Stage 2: Say out loud - colour, while you're chasing the circle, you have to say the colours of the different background scenes
Stage 3: Chase the solid circle - there's an additional blinking circle popping up to distract the user
Stage 4: Chase the solid circle - many blinking circles to distract user and may block the solid circle from view
Stage 5: Chase the solid circle - many growing circles to distract user and may block the solid circle from view
Stage 6: Chase the solid circle and hit the 30 score point to win - many jittery circles to induce trypophobia and frustration as even if player manages to chase solid circle, point may not be counted.

User testing: 4 players, 1 vs 1. 

Results: Players were more calm and collected when playing alone but became very competitive and anxious when playing against a friend. We also prepared a blood pressure reader but forgot to include it in during the video shoot.
Equipment: Nikon D800, Tamron SP 24-70mm f/2.8, AF-S Nikkor 85mm f/1.4G, Tripod
Software: iMovie, Adobe Premier Pro
Special thanks to Andreas & Jason for their help. Jason even named the last stage 'asshole' when he's coding because he says we're evil.
Project by Dana Kim, Shirley Tan & Ace Chia
Try the game here:

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